There are plenty of games which had you move between points, Red Dead Redemption, GTA, the Witcher, but you're moving through environments which are a) nice to look at, and b) where something can happen. Why design a quest that has the player sitting through a Nomad extraction, the ship leaving the planet, walking your character 15 feet to the email terminal on the bridge, reading the email, walking back to the map, then landing on the same planet. ![]() you're on a planet but to progress the mission, which could be on the very same planet, you need to leave the planet to read an email on your ship. go here, kill these enemies, kill this second wave, now go here, rinse and repeat. Too many of the side quests are uninteresting busy work.That said, this formula is very now tired with the same annoyances as previous games. ![]() I returned to Andromeda this week and finished it today - thoroughly enjoying it.
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